BugSplat emojis for HipChat and Slack

  Using BugSplat tends to change the way you talk about crashes. Instead of calling them a crash, we see teams introducing such terms as “BugSplat” or “Splat” as synonyms for software failure. To make that conversation even easier, make … Read More

BugSplat Crash Reporting for Unity

BugSplat Crash Reporting for Unity Recently we have been getting quite a few requests for BugSplat to work with the popular game development engine Unity. After some work we’re very close to providing our users with a cross-platform Unity crash … Read More

Properly uploading symbols for Windows (native and .NET).

Properly uploading symbols for Windows (native and .NET). A common stumbling block for new BugSplat users is getting symbols to upload properly for Windows (native and .NET). To help alleviate this issue we’ve put in a helpful way to check … Read More

BugSplat at GDC

BugSplat at GDC I am happy to announce that BugSplat will have a presence at the upcoming GDC conference this March! Specifically, I (Joey) will be attending. If you’ll be there too, send me an email email or shoot us … Read More

Remember to share your wins!

Remember to share wins. During the day to day grind of running a software company, it’s important for business facing team members to remember that your development team is not only human, but also is inspired and excited on many … Read More

Moonman uses BugSplat crash reports to build a great game.

The developer behind the Kickstarter-funded indie video game Moonman talks about using crash reporting during development and how you should mix lemonade with an IPA. Ben Porter is the developer behind the game Moonman. He was able to get 1,873 backers to … Read More

What is Subkeying?

What is Subkeying? Today I’m going to review Subkeying, and how it can be useful for grouping sets of crash reports. Subkeying is an easy way of grouping a set of crash reports by something other than the top of … Read More