When your job is to launch rockets into space, even the smallest error in your code can be catastrophic. Here's how NASA keeps their software from crashing.

How can a rubber duck improve your development process? For many developers these toys have become an integral part of their development process.

No clue what crash reporting is? Think you know but could use a refresher? Here we cover the basics of crash reporting: what it is, and why we need it. Consider this your crash course in crash reporting.

At BugSplat we are passionate about preventing software and video game crashes - but not all crashes are caused by bugs in code! In the early 80’s the video game industry was booming in North America. However, a crash was right around the corner.
What the heck happened? Why did the whole industry fall apart? How did it recover? And what impact did it have on the games we love to play today?

A nuclear physicist, a top secret government research facility, a forgotten experiment, and the invention of the first true video game. We discuss the early history of an important step towards modern gaming.

What is the difference between bug tracking and crash reporting? They both sound similar, but fulfil very different roles in the process of building and shipping great code. We break down how they are different, and why each is critically important to your development process.

What our users are saying...


Dustin Henry is an Austin-based Sr. Developer for Atlassian’s Hipchat team. He tells us why crash reporting is for his team and how BugSplat has become part of their support process.


Kickstarter-backed indie video game Moonman talks about crash reporting during development and how to mix lemonade with beer.


Tom Vandervort is the cofounder at Planifi, a BugSplat customer, and big advocate for crash reporting.

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