List of recent product changes and updates for BugSplat. We announce these updates via Twitter.
Added support for passing flags to BsSndRpt. The BugSplat.MSDF_LOGCONSOLE flag will instruct BsSndRpt to not remove the dmp file when posting a crash report. Fixes bug that prevented some crash reports from being sent to BugSplat.
This update forces SendPdb symbol uploads to use TLS1.2, which improves security during upload. The log output has also been updated to include timestamps and a new /verbose flag which may be useful in diagnosing slow uploads. The new version of SendPdbs can be downloaded separately and is also included in the updated versions of the Windows Native, Windows .NET, Unreal, Unity, and Crashpad SDKs.
BugSplat will be upgrading our database on Saturday October 27th. The website will be operational during the upgrade, however, there will be a short period of time where new data will not be persisted in the updated database. If you notice any missing data from the morning of 27-Oct-2018 (MST) please contact email@example.com. Our support team is here to recover anything that is critical.
Released version 1.0.7 of the BugsplatMac SDK. This release includes support for multiple file attachments.
We experienced brief periods (1-2 minutes) of web app downtime during our database upgrade on Saturday September 15th. During these periods new crash reports may have been rejected by our servers.
From August 28th through the morning of August 30th, BugSplat experienced intermittent errors connecting to our AWS DynamoDB database. These errors typically appeared under high load. As a result, some customers experienced failures during login or when using SendPdbs for automatic symbol uploads. A restart of our EC2 instances appears to have cleared the problem. Our investigation to determine the root cause of the issue continues. Postmortem: It appears that configuration changes to a DynamoDB table invalidated some existing DynamoDB connections. A restart cleared the problem.
This release fixes a bug in setGuardBytesBufferSize() in the Windows Native SDK. All customers using setGuardBytesBufferSize() should upgrade to this version.
Integrating Unreal with BugSplat is now performed by configuration changes in the Unreal environment. See Unreal Integration for a full description. Our previous Unreal SDK package has been removed from the site.
Electron spawns multiple processes and applications should call electron.crashReporter.start in each process to register a Crashpad/Breakpad handler with the appropriate metadata. In the past, failure to register all processes could result in crash reports that could not be analyzed. BugSplat now attempts to provide a good default when this information isn't supplied.
Dashboard replaces Overview as the in-app landing page. Includes improvements to charting, mobile responsiveness, and analytics. See the release video here.
Added new method setGuardBytesBufferSize(). This can be used along with the MDSF_USEGUARDMEMORY option to specify the size (in bytes) of the guard buffer. The default buffer size is 4 mb.
Added support for Unity 2018.1.
Added the ability to specify a folder with additional files that will be attached to the crash report upload.
Fixed an issue where crashes that occurred in quick succession wouldn't post correctly. Fixed an issue locating crash files on systems when the username was changed and no longer matched the user profile directory.
Upgrade of SendPdbs that improves symbol uploads and provides additional information on the Symbol Details page. This version also improves the Symbol Details page performance. Fixed an issue in BsSndRpt with '&' characters in the user description.
Added ability to specify a callback that is executed after an error is posted to BugSplat via Reporter.SetCallback(Action<bool, string> callback). Fixed a warning about UnityWebRequest.Send being obsolete.
Released version 3.0.0 of bugsplat-js. This release adds a convenience function to automatically exit your application when it encounters a fatal error. Version 3.0.0 also adds the ability to specify an options object as well as a callback per invocation of bugsplat.post which is helpful for handling non-fatal errors. The full release notes for this version can be found here.
Released version 1.0 of BugsplatMac. This release includes support for attaching files to a crash report and for customizing the BugSplat dialog image.
Symbols for Electron applications can now be automatically resolved. Select the new Include Electron Symbols checkbox on our Options page to enable this feature.
We are happy to announce beta support for native Windows crashes in Unity and Unity Plugins! Check out our docs page for more information regarding how to configure Unity native support.
Changes to address security issues including improved protection against cross site forgery requests and issues with email addresses that map to existing database names.
Released version 0.9.20 of BugsplatMac. This release includes a fix for an issue in archive uploads as well as updates to embedded libraries.
Fixed a bug on our backend that was preventing OS X console application crashes from calculating correctly.
Our web application experienced temporary connectivity issues when Amazon's Load Balancers in the US-EAST-1 region went down. The outage lasted a painful 13 minutes from 3:31:58 PM UTC-7 to 3:45:16 PM UTC-7. The issue has been resolved and our awesome crash reporting service is operating normally. Please feel free to send us a note if you have any questions or compliments.
Old versions of SendPdbs have been retired as scheduled. If automated symbol uploads are not working for you, please upgrade to the latest version of SendPdbs (version 184.108.40.206) found in our Native and .NET downloads at /docs/sdk/.
Original error parameter from bugsplat.post is now passed to the callback method as the 3rd parameter (requestError, responseBody, originalError). Fixed a bug where callback wasn't invoked when there was an error posting to BugSplat.
Rate limiting introduced for BugSplat website pages with the URL app.bugsplat.com. This rate limiting should not affect normal user navigation. However, customers integrating with our web services API should be prepared to handle HTML Error Code 429 - Too Many Requests.
Added support for newline character (\r\n) in the UE4 CrashReportClient -Description parameter.
Added ability to set the Key parameter via command line arguments.
Default values for user, email and description now appear in crash dialog. Improved BsSndRpt usage dialog.
Fixed a bug with large user descriptions which could cause crash uploads to fail.
Added logic and tests to ensure that BugSplat raises helpful errors when called with invalid parameters.
Added ability to optionally inject and control logging settings. Consumers of bugsplat-ng4 can now supply an instance of their own logger given it has the methods, error, warn, info and log. Consumers can also control the verbosity of log statements emitted by BugSplat.
Added Unity 2017 support. Fixed bug where 2 dialogs were shown for prompted exceptions.
Improvements to out-of-memory crash reporting. We now allocate a larger guard memory block and free it earlier in the unhandled exception handler code. All Native Windows applications should use the MDSF_USEGUARDMEMORY flag to enable crash reports in out-of-memory situations. Also added back support for internal IP address reporting, which was dropped in version 220.127.116.11.
Replaced setCallback with observables/subscriptions. Added type for BugSplat API response data. Removed extraneous dependencies and improved download times dramatically. Build changes to target ES5.
Initial release of Angular ErrorHandler support
Changed event log source name to include database and appName. This avoids potential conflicts when multiple applications are using BugSplat on the same computer.
Fixed uptime calculation and added LaunchCount and LaunchToLastCrashTime entries to Windows native XML files.
Added support for invoking CrashReportClient with command line parameters.