Unreal Engine Crash Reporting

Crash Reporting Built for Unreal Engine

Great teams choose BugSplat because it makes Unreal crash reporting painless. You’ll get full symbolication, rich debugging context, and reliable capture—whether you’re shipping to PC, console, or mobile.

Our integration is fast and frictionless. No code changes required—just a quick configuration update and you’ll be sending crash reports in minutes.

BugSplat is built for Unreal Engine with true cross-platform support. We play nice with CrashReportClient, CI/CD workflows, and Unreal’s symbol handling out of the box.

Teams at these great companies are splatting their bugs.
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Unreal Engine Crash Reporting That Works

BugSplat's Unreal Engine integration supports crash reporting across Windows, macOS, Linux, iOS, Android, Xbox, PlayStation, and Nintendo. Get support for both client and dedicated server builds. Easily upload symbols with our CLI tool and configure Unreal's CrashReportClient to start triaging crashes in minutes.

Explore All Features

Minidump Analysis

Automatically parse and analyze minidumps to pinpoint exact crash locations in your codebase.

Symbol Server

Upload .pdb, .dll, .exe, .psym, and .dSYM files for reliable symbolication on every platform, including Linux and mobile.

CrashReportClient Integration

Configure Unreal's built-in crash uploader to automatically send reports to BugSplat via DefaultEngine.ini.

Cross-Platform Support

Report crashes across Windows, Linux, macOS, iOS, Android, Xbox, PlayStation, and dedicated servers.

Custom Metadata

Use Unreal's crash context XML to send custom fields like user ID, level, session ID, and more—no code changes needed.

Timeout & Upload Controls

Configure upload timeouts for larger reports and patch licensee builds to ensure consistent delivery of unattended crashes.

Documentation and Support

Our docs walk through everything you need to get crash reporting up and running with Unreal—from symbol uploading to configuring CrashReportClient and customizing metadata. Follow our guide to ship crash reporting that works in dev, QA, and production.

Why Choose BugSplat for Unreal Engine?

Fix crashes fast, stay focused on building great experiences, and keep your players happy. BugSplat's Unreal Engine integration delivers full-stack crash reporting tailored to the needs of C++ game developers.

Hands-on Support

Get direct access to real humans who understand Unreal Engine, C++, and crash debugging. We're here to help at every step.

Powerful, Intuitive UI

Easily triage and analyze crash reports across builds and platforms — no digging through logs or writing scripts required.

Built to Scale

Whether you're a solo dev or launching a AAA title, BugSplat supports projects of all sizes with instantly scalable infrastructure powered by AWS.

Security & Compliance

GDPR-compliant from day one with SOC-2 Type 2 auditing and certification — built for studios that take data security seriously.

Example Unreal Engine Crash Report in BugSplat
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Why do game devs love BugSplat?

Find easy fixes to difficult bugs

BugSplat's crash and error reporting helps you catch unknown defects fast and fix them even faster. No more endless debugging sessions.

Start a 14-day, unlimited free trial to see how simple reporting can be.

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Check out our demo to see how BugSplat can help you find more bugs today.

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